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Blending between inverse and forward kinematics (FK)

Provides a basic introduction to rigging theory, plus details of how to create professional 3D characters in Maya.
Provides a basic introduction to rigging theory, plus details of how to create professional 3D characters in Maya.
Blending between inverse and forward kinematics (FK): Character Rigging in Maya
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Skill Level Intermediate
4h 37m
Duration
437,059
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Skills covered in this course
3D + Animation Character Animation Rigging Maya

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