From the course: Advanced Mechanics in CG Animation
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In Blender: The wall climb basics
From the course: Advanced Mechanics in CG Animation
In Blender: The wall climb basics
- [Instructor] Now let's take some of our drawover sketches into Blender and start animating our scene. I'm only going to focus on the three key parts. The part where she's sticking out her leg, about to fully extend, the down position, and finally the full extension when she jumps up and contacts the wall. Now inside of Blender, you can easily load your video by using the video sequence editor, going to header, maximize, make sure you're in this little view, it's this tiny button here and just adding the movie. In this case I've already set it up for you. Alright, let's tile this area, turn on just the video view, here we go, zoom in. That way, while we're animating, we can see all of our drawover sketches. Now let's make sure that the scene is set up how I want it. I'm going to frame up the camera a little bit. I'm going to make sure that I'm in pose mode and I'm just going to drag her main control and start animating. Let's move her back right about here and rotate her forward…
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Contents
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Live action study: Wall climb7m 46s
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In Maya: The wall climb basics12m 45s
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In Blender: The wall climb basics12m 56s
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In Maya: The wall climb advanced9m 4s
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In Blender: The wall climb advanced14m 10s
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Challenge: The wall climb polish29s
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Solution: The wall climb polish9m 14s
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