Join George Maestri for an in-depth discussion in this video Binding skin using Smooth Bind, part of Character Rigging in Maya.
Now we're pretty far along in our rig.…We have the main skeleton of the character rigged, we have the blend shapes for…facial animation in place.…And so now it's time to actually bind the character's skin to the skeleton.…Now, this character is built with the three main pieces of geometry.…We have the head, the upper body, and the lower body.…You may encounter characters that are built in pieces like this;…a lot of characters are built in one single mesh.…
But having this character in three pieces allows us to use separate techniques…for skinning each part, and that will give us a little more insight into how all…of the skinning tools work.…So I'm going to go ahead and Shift+ Select the upper body, the head and the eyes,…and we're going to go ahead into Display > Hide > Hide Selection.…So now all I have is the lower body.…Now what we want to do is attach this lower body so that it moves with these…joints, and we do that using one of the Bind Skin commands. We have them here.…
We have Bind Skin.…
- Understanding the basics of rigging
- Creating skeletons
- Modifying joint attributes
- Working with inverse kinematics and constraints
- Rigging characters
- Using Maya's new HumanIK skeletons/rigs
- Setting up an FK/IK switch
- Creating custom facial rigs
- Binding skin using Smooth Bind
- Painting and editing skin weights
- Using expressions to rig a character's mouth controls
- Controlling eye direction
- Finalizing a rig
Skill Level Intermediate
1. Getting Started
2. Skeleton Tools
3. Inverse Kinematics
5. Creating Basic Rigs
6. Advanced Rigging Controls
7. Facial Rigging
8. Skinning Tools
9. Advanced Facial Rigging
10. Finalizing the Rig
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