How to Begin the Basic Facial Structure in Maya


show more Beginning the basic facial structure provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the Modeling a Character in Maya show less
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Beginning the basic facial structure

The human face is a very complex piece of anatomy. Not only that, we spend hours a day looking at people's faces, so we know when something is even slightly off. I'm going to show you how to get off on a right foot, so you aren't struggling later on with an uncooperative model. The main idea to remember here is keep it simple. Create the basic flow zones a face needs with few polygons. It's going to look blocky and ugly first, but it's easy to add more detail in later on if the base is set up right. So we've got the exercise file set up here with the reference already set up and ready to go.

In the front view let's look at what's happening here. I'm just going to go in and look at the face. In order to create some geometry for the flow zones on the face, let me go up to the Polygon plane and just hold down the X key so we can snap it to the grid as we draw this out. And I'm just going to release the X key now and you can see we've got this polygo...

Beginning the basic facial structure
Video duration: 6m 40s 3h 3m Intermediate

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Beginning the basic facial structure provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the Modeling a Character in Maya

Subject:
3D + Animation
Software:
Maya
Author:
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