When rendering animation, there is often the need for batch rendering. Learn how to render multiple images at once using Maya’s Batch Rendering feature. In this instructional video, George demonstrates how to set up a batch render in Maya. He discusses attributes that can make the render go faster.
- [Voiceover] Now let's take a look at how to render…multiple images for animation.…We do this using what's called batch render.…And we can also use what's called…network rendering, using Back Burner.…I'm just going to show you batch rendering.…So let's take a look at the scene that we have.…I have a thirty frame scene…and it's basically just the rocket…going across the screen.…So, if we want to render as batch…we need to set it up in the render settings window…and then do a batch render.…
So, let's go into render settings…and see what we have.…Now we're going to set it up in the common tab.…So, what I need to do is go into the file output,…and I need to give it a prefix or a name,…it can use the scene name,…but I'm just going to give it a name of Rocket.…And we can set an image format…and a frame animation extension.…Now this is the important one.…This is where we tell it if we're going to be…rendering single frames or animation.…
I'm going to choose the last one here…name, underscore, number, extension.…And when I do that, notice two things.…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Maya 2016 Extension 2 New Featureswith George Maestri1h 24m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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