Join Ryan Kittleson for an in-depth discussion in this video Batch rendering a turnable animation, part of Digital Creature Creation in ZBrush Photoshop and Maya.
One presentation render is great, but to really show off your work you'll want…people to see it from all angles.…A turntable is an effective way to get this done.…We'll be using simple keyframe animation to turn the model around.…I want the turntable animation to take place over 300 frames.…The exact number isn't all that important, but 300 frames is about a good amount…of time to make the turntable turnaround.…So let's go down here and double- click and put 300 into this box.…This changes the playback range to 300 frames.…
So right now we're on the very first frame, which is good, and let's click on the ground.…Everything is parented to the ground, so all we need to do is rotate the ground…and everything else will rotate along with it.…Now let's go to the Channel box, so we can see the translation options.…Now we want to rotate this in the Y- axis, so I'm going to hold down the right…mouse button and go up to Key Selected.…Notice that this turns red that means that there is currently a keyframe on this…
- Brainstorming and refining a character concept
- Installing custom brushes
- Optimizing tablet settings
- Posing the ZSpheres in ZBrush
- Sculpting muscles and midsize shapes
- Working with DynaMesh
- Using GoZ between ZBrush and Maya
- Creating topology for animation
- Sculpting fine detail
- Cleaning up a mesh in Maya
- Creating the UV layout
- Lighting and shading
- Painting texture maps
- Posing with Transpose tools in ZBrush
- Batch rendering a turntable animation
Skill Level Intermediate
1. Preparing Your Workspace
2. Designing the Creature
3. Basic Sculpting in ZBrush
4. Basic Modeling in Maya
5. Creating Topology for Animation
6. Creating the UV Layout
7. Creating a Pedestal Environment
8. Lighting and Shading
10. Posing the Model
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