When rendering animation, there is often the need for batch rendering. Learn how to render multiple images at once using the Batch Render feature in Maya. In this instructional video, George demonstrates how to set up a batch Render in Maya, discussing attributes that can make your render go faster.
- [Instructor] Now let's look at how to render animation.…Now, this will vary depending upon…what type of render you have,…but typically, you use what's called batch render.…Now we can find this under the rendering menu,…under render, batch render.…Now we're going to get to this in just a bit,…but when we batch render,…we need to make sure our render settings are set up.…So, we can go into render settings.…Render using whatever renderer we want.…Now, one thing that I will point out is…that when you use the Arnold renderer,…batch rendering will be turned off…unless you have a full Arnold license.…
So there are other ways to render animation using Arnold,…just not with batch rendering.…I'm going to leave this on Maya software.…And then the most important thing is…these values here, file output.…We can give this a scene name.…I'm going to go ahead and call this say, test.…And then let's just go ahead and render jpgs.…And notice how this is all showing up here.…This is giving us a sample as to…what the file names would be.…
First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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