Become familiar with the processes and methods for mapping 2D textures to a 3D surface in Maya 2017. In this video, George show how to use projection mapping, such as planar and cylindrical maps, to precisely apply textures to a polygonal object in Maya. He shows how to select faces, apply the mapping, then how to adjust the mapping.
- When we work with polygonal surfaces…and want to apply maps,…such as texture maps or bitmaps,…we need to be very specific about where those bitmaps go…on the polygonal surface.…Now this process is called mapping, or UV mapping,…and Maya has a number of different tools…that can help you apply your maps…to your polygonal surfaces.…Now we're gonna start off by taking a look at…what are called projections,…and these are ways to project images onto your surfaces.…
We're going to work with this ground plane here,…for this house.…And before we get started…we're actually gonna create three materials.…One for the top, one for the side and one for the bottom.…So I'm gonna start off with the one for the bottom…and that's just gonna be kind of a random, neutral color.…We're really not gonna see this when we work with it.…So I'm just gonna create a Lambert Material…and apply it to the object as a whole.…And then I'm gonna create kind of a brown color for this.…So something like this.…And now I want to apply something to the top.…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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