Join Aaron F. Ross for an in-depth discussion in this video Baking textures, part of Creating Natural Environments in Maya.
We've learned about creating procedural textures and placed them into layered…maps, and that's great if we're rendering in Maya.…But if I want to export this asset to a game engine or any other software…other than Maya, I'll have to convert those procedural textures into files, so…that they can actually be used.…So to do that, it's quite simple actually: All you need to do is open up the…Hypershade, Window > Rendering Editors > Hypershade.…
You'll need to select the material in the hypershade and you'll also need to…select the object, so I'll Shift+Select my terrain here.…I need to do that because the UVs of this object are relevant to the baking process.…So I'll go down to the hypershade and in the Edit menu, you'll find Convert to…File Texture (Maya Software). That means it's going to use the Maya Software…Renderer to convert the Procedural texture to files.…Now there is an analogous process using Mental Ray, but in this lesson we're…just going to use the Maya-native tools.…
Okay, so I definitely need to go into the Option box for this because I'll need…
AuthorAaron F. Ross
Recommended prerequisite: Maya 2011 Essential Training
- Laying out the scene
- Sculpting terrain with Soft Selection and the Sculpt Geometry tool
- Creating 2D textures using Artisan and Paint Effects
- Applying 2D and 3D procedural textures
- Building backgrounds with skydomes and matte paintings
- Shaping clouds with Maya Fluids
- Creating non-physical daylight and casting shadows
- Rendering with Maya software
Skill Level Intermediate
Creating Textures and Shaders in Mayawith Eric Keller3h 30m Intermediate
Photoshop CS5 Essential Trainingwith Michael Ninness11h 15m Beginner
1. Terrain Modeling
4. Fluid Clouds
5. 3D Paint Effects
6. Lighting and Rendering
Next steps1m 7s
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