Join Aaron F. Ross for an in-depth discussion in this video Baking the simulation to keyframes, part of Maya Dynamics: Creating Simulations (2012).
We've had a lot of fun playing with Creating Dynamic Simulations.…When we're ready to actually render the animation, we'll need to perform a…process called baking.…Baking is converting the dynamic simulation into traditional keyframes.…It's not an optional step; it's something that you have to do in Maya.…If you forget to do this and you go ahead and render your animation, there is…a good chance that what you get back from the rendering will not be what you…saw in the viewports.…
There are a lot of reasons for this.…One is that the simulation is history dependent and that means that what happens…on let's say, Frame 5, depends directly upon what happened on Frame 4 and those…calculations might be different each time the simulation is run.…We've had pretty good luck, here with this exercise, but you'll see that…it's pretty common that you may play the same simulation twice in a row and…get different results.…Additionally, especially for heavy scenes your render times will be much longer…if you forget to bake the simulation.…
AuthorAaron F. Ross
- Choosing a scale convention
- Laying out the scene
- Modeling proxy objects
- Creating passive and active rigid bodies
- Imparting an initial velocity
- Improving performance
- Applying damping
- Adjusting mass
- Adding a Radial field
- Keying the Active attribute
- Baking the simulation to keyframes
- Creating Hinge and Spring constraints
Skill Level Intermediate
Maya: Particle and Fire Effects (2011)with Aaron F. Ross3h 46m Intermediate
1. Building a Simulation
2. Directing a Simulation
3. Working with Keyframes
4. Applying Dynamic Constraints
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