Join Aaron F. Ross for an in-depth discussion in this video Avoiding common pitfalls in camera animation, part of Cinematography in Maya.
…There's some very common pitfalls in camera animation.…And one of the most common is that, when…you rotate the camera, sometimes it can go completely wacky.…And, this happens so often that we need to look at it right up front.…And I'll show you how to avoid it using the Fly tool.…And then later we will look at how to set up…a camera so that we can animate rotations independently of one another.…First, let's create a camera.…We're going to go into the Create menu and choose…Cameras > Camera. And no aim point this time.…
Just going to be an animated camera.…It's created at the origin and it's tiny.…With it selected, I'll go to the Attribute Editor, Ctrl+A.…And then, I want to choose the preset that I made earlier in the course.…All that does is just increase the locator scale…and turn on the resolution gay for the camera.…I'll load it into this panel here. Panels perspective, panel one.…Press the five and six keys.…And I'll basically set it up so that it's looking at, am I here?…And we'll do it so that we're looking at her from kind of a low angle.…
AuthorAaron F. Ross
- Getting the most out of viewport cameras
- Controlling camera attributes such as clipping planes
- Setting display options such as Resolution Gate
- Adjusting focal length and field of view
- Previz editing with the Camera Sequencer
- Setting rotation order for predictable camera animation
- Animating simple camera moves such as pan and dolly
- Mastering compound moves such as crane and handheld shots
- Understanding the Film Back attributes
- Achieving isometric and tilt-shift effects
- Projecting a texture from a camera
- Rendering depth-of-field and rack-focus effects
Skill Level Beginner
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
1. Viewport Camera Basics
2. Renderable Camera Basics
3. PreVIZ Editing with the Camera Sequencer
4. Simple Camera Movement
5. Compound Camera Movement
6. Special Effects
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