Join George Maestri for an in-depth discussion in this video Attaching the hand to the arm, part of Modeling a Cartoon Character in Maya.
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- I've gone ahead and finished off the hand,…I've just tweaked the shape a little bit.…So let's go ahead and smooth this,…and see what we have.…So that looks pretty good.…So now let's go ahead and attach this…to the body at the wrist, so I'm going…to select this hand, and unsmooth it,…and what we need to do,…is create an attachment here.…Now we're going to do this very similarly…to how we attach the fingers…to the hand or the palm.…So I need to find an attachment point.…
So if I select my body,…you'll see that I have one, two, three,…four faces at the end, and I can certainly…find four faces in here to attach it to.…But before we do that,…we need to connect them together,…or combine them, so I'm going to select my body,…Shift select my hand, and let's do a Mesh Combine.…So that makes them all one Mesh,…but I still need to bridge this gap…between the polygons.…So I'm going to go into Face mode,…select the end of the arm,…and delete those faces, so now I have…kind of an open edge there,…and then I'm going to select one, two,…
- Designing a character
- Creating a turnaround
- Blocking out the body
- Modeling facial features
- Creating arms and legs
- Adding details: teeth, eyes, eyebrows, etc.
- UV mapping the character
- Adding textures and materials
Skill Level Intermediate
1. Basic Design
2. Modeling the Character's Body
3. Creating Arms and Legs
4. Adding Details to the Character
5. UV Mapping the Model
6. Textures and Materials
Texturing eyes5m 31s
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