Join George Maestri for an in-depth discussion in this video Attaching eyes to the skeleton, part of Character Rigging in Maya.
Now that we have the eyes in place, we still need to connect them into the skeleton.…Typically, we want to connect them to this neck bone so that when this neck…rotates, the eyes just follow along with the head and the head joint.…Now, we don't have any skinning on the character's head right now.…So we're going to attach the eyes in anticipation of skinning the head, and when…we finally skin the head everything will move together, but right now we just…need to get the eyes attached into the skeleton.…
Now I already have some rigging for this head and when I turn on the rig you'll…see I have a head control, which already controls that joint.…So I want to use this along with this other joint to connect in the eyes.…So let's go ahead and zoom in here, and right now I'm going to go ahead and turn…off this Geometry so we don't have to see it, and let's go into our Outliner.…So I have this eye hierarchy here, and this group that I created, and if you…notice here this group actually is centered at the origin and that's typical for…
- Understanding the basics of rigging
- Creating skeletons
- Modifying joint attributes
- Working with inverse kinematics and constraints
- Rigging characters
- Using Maya's new HumanIK skeletons/rigs
- Setting up an FK/IK switch
- Creating custom facial rigs
- Binding skin using Smooth Bind
- Painting and editing skin weights
- Using expressions to rig a character's mouth controls
- Controlling eye direction
- Finalizing a rig
Skill Level Intermediate
1. Getting Started
2. Skeleton Tools
3. Inverse Kinematics
5. Creating Basic Rigs
6. Advanced Rigging Controls
7. Facial Rigging
8. Skinning Tools
9. Advanced Facial Rigging
10. Finalizing the Rig
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