Sometimes, when building dynamic simulations, we'll want to have more than…one nucleus solver.…For example, let's say we wanted one of these flags to be blowing in the wind,…and the other one standing still.…The way to accomplish that would be to have two separate nucleus solvers.…When I duplicated the flag in the last movie, I actually duplicated the nucleus…solver in the process, and so it's actually set up now for two different nuclei.…If I select this flag, and hit Control+A, you'll see it's connected to nucleus1.…
If I select the other flag, you'll see it's connected to nucleus2.…So in fact, this is already set up.…I could turn the Wind Speed down to 0 for nucleus2, and then rewind, and play my…simulation, and you'll see that we only have wind on one of the flags.…That's pretty helpful.…If you wanted to use just one nucleus solver for both of those objects, what you…would do is you would select the object, and go up to the nSolver menu > Assign…Solver, and then choose the Solver, and now both of those are connected to…
AuthorAaron F. Ross
- Understanding the nucleus solver
- Adopting a scale convention
- Adjusting nCloth and nRigid attributes
- Creating and animating nConstraints
- Editing nConstraint membership and influence
- Smoothing nCloth with subdivision surfaces
- Storing and manipulating simulation data with nCache
- Improving simulation quality and efficiency
- Dressing an animated character
- Painting dynamic attributes such as Stickiness
- Simulating many objects such as falling leaves
Skill Level Intermediate
1. nCloth Basics
2. Simulating Dynamic nCloth
3. Directing nCloth
4. Optimizing Performance
5. Integrating nCloth with Animation
6. Simulating Special Effects
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