Join Ryan Kittleson for an in-depth discussion in this video Arranging UVs in Maya, part of Digital Creature Creation in ZBrush Photoshop and Maya.
Okay, so we are back in Maya.…I am just going to select the Dewhopper here.…Now even those ZBrush did a pretty good job with the UVs, there are still some…things that we can do to make things better.…If you compare the UV space covered by the shells, to the spacer that's empty.…It looks like only about half the space is being used.…That means that any texture maps that we use will be about half wasted.…That would be a shame.…We want to get as much detail out of our maps as possible.…So let's get these shells arranged more efficiently.…First, let's just do the shells of the main body.…I'd like to scale everything up until the largest shell just barely fits.…
In this case, it's the tail.…So let me zoom in here closer.…I am going to hold down the right- mouse button and go UV Mode, and I'll…just select everything.…Hit R to go to Scale, and just scale this up until the tail just barely fits.…It's that long piece down at the bottom.…All right, that's pretty close.…Then I just go and order from the largest shells to the smallest.…
- Brainstorming and refining a character concept
- Installing custom brushes
- Optimizing tablet settings
- Posing the ZSpheres in ZBrush
- Sculpting muscles and midsize shapes
- Working with DynaMesh
- Using GoZ between ZBrush and Maya
- Creating topology for animation
- Sculpting fine detail
- Cleaning up a mesh in Maya
- Creating the UV layout
- Lighting and shading
- Painting texture maps
- Posing with Transpose tools in ZBrush
- Batch rendering a turntable animation
Skill Level Intermediate
1. Preparing Your Workspace
2. Designing the Creature
3. Basic Sculpting in ZBrush
4. Basic Modeling in Maya
5. Creating Topology for Animation
6. Creating the UV Layout
7. Creating a Pedestal Environment
8. Lighting and Shading
10. Posing the Model
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