Learn core principles of the Arnold render engine.
- [Instructor] Let's take a look at some core concepts…in Arnold rendering.…Arnold is a physically-base renderer.…It simulates the physics of lighting and materials…with real-world physical properties.…The parameters and work flows…of physically-based rendering are slightly different…from the legacy shading models…that are probably familiar to you.…With these new methods, we get a more accurate simulation…of materials and lighting.…And because Arnold is designed for simplicity…and ease of use,…we achieve photo realism with very little effort.…
To use Arnold most effectively,…we should know a little bit about the algorithm…that does the computations.…Arnold is what's known as a brute force renderer,…and in fact it's named after a famous bodybuilder…and politician Arnold Schwarzenegger.…The name is a nod to the power of brute force approach,…and in rendering,…brute force simply means that the global illumination…is calculated on every pixel of the frame.…Without optimization, a brute force rendering is…more computationally expensive…
Author
Released
7/31/2017- Arnold rendering concepts
- Lighting with Maya and Arnold lights
- Controlling exposure
- Filtering light with Gobo
- Light attenuation with Decay
- Image-based lighting with Skydome
- Exterior daylight with Physical Sky
- Arnold Standard Surface material attributes
- Mapping material attributes
- Rendering refractions
- Mesh subdivision and displacement at render time
- Shading effects such as ambient occlusion and vertex color
- Camera effects such as fisheye and depth of field
- Animation image sequence rendering
Skill Level Intermediate
Duration
Views
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Introduction
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Welcome1m 5s
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Using the exercise files4m 13s
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Updating the Arnold plugin2m 45s
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1. Concepts
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Course prerequisites2m 11s
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Introducing Arnold4m 24s
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Arnold rendering concepts3m 43s
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Balancing sampling and Ray Depth10m 44s
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2. Studio Lighting
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Controlling camera exposure2m 43s
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Rigging a spot light4m 53s
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Focusing a spot light7m 40s
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Adding suffuse illumination4m 12s
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3. Natural and Environmental Lighting
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4. Materials and Mapping
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5. Rendering
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Rendering a panorama4m 17s
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Rendering an image sequence6m 27s
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Conclusion
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Next steps1m 2s
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Video: Arnold rendering concepts