Join George Maestri for an in-depth discussion in this video Applying shaders and shader types, part of Maya 8 Essential Training.
- [Narrator] Now that we know how to model surfaces,…let's talk about how to add texture…and color to those surfaces.…Texturing is a very deep subject in Maya,…you can do a lot with texturing.…We're going to touch on some of the basics…and just get you started.…Get you familiar with some of the most common tools.…And the easiest way to do it is just to create some geometry…and put some textures on it.…So, let's just create a sphere,…I'm going to go ahead over to surfaces…on the surface shelf, and just to create a NURBS sphere…and drag that…and I'm going to hit five to shade it.…
Now we've been dealing mostly with these…kind of grey colorless, drab,…objects because that's kind of Maya's default color.…If we want, we can create a shader for that.…We can do that, by going into the rendering tab,…and under lighting/shading,…we can say assign new material,…and these are called anistropic, blinn, shaders,…so on and so forth.…You can also get to them by clicking on the rendering shelf.…
And some of the most common ones are right here.…
Skill Level Beginner
1. Getting Started
2. NURBS Modeling
3. Polygonal Modeling
7. Paint Effects
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