Join Eric Keller for an in-depth discussion in this video Applying and projecting 2D procedural texture nodes, part of Creating Textures and Shaders in Maya.
In this movie we're going to take a look at how you can add a little bit of…detail to your shaders using the 2D textural nodes.…In this case I have my teapot set up to texture.…So I'll go to the Windows > Rendering Editors > Hypershade, and under mental ray,…Materials I'll click on the mia_material _x node, and one way to apply a shader…to an object is just to middle mouse button+drag it on top of the object.…That applies the shader.…
So, I'll select the shader in the Hypershade and open up its Attribute Editor,…and under Presets I'm going to choose the Copper preset, so I'm clicking on…the Presets button, choosing Copper and then Replace, and this has a nice…little Copper preset.…So, let's do a render and see how that looks.…Looks very shiny and new.…What I like to do is maybe add a little bit of variation to the reflectivity so…it looks a little bit less brand-new.…I can go to the Attribute Editor for the mia_material_x shader and down under…Reflectivity, I'm going to click on the checker box.…
- Understanding shading concepts
- Simulating the Fresnel effect for realistic reflections
- Rendering transparent and translucent surfaces
- Comparing mental ray and Maya standard shaders
- Introducing the mia_material
- Developing shader networks
- Using subsurface scattering shaders
- Mapping polygon UV coordinates
- Incorporating texture nodes into networks
- Improving skin detail with ambient occlusion
- Painting bump maps
- Creating normal and displacement maps
- Troubleshooting maps
Skill Level Intermediate
Photoshop CS5 Essential Trainingwith Michael Ninness11h 15m Beginner
Creating Natural Environments in Mayawith Aaron F. Ross4h 18m Intermediate
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
1. Shading Concepts
2. Shading in mental ray
4. mental ray Texture Nodes
5. Creating Surface Details with Textures
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