Join Aaron F. Ross for an in-depth discussion in this video Applying nConstraints, part of Maya: nHair.
…In our final movie on styling nHair, we're…going to use nConstraints to pull the hair back.…We could do similar things using passive colliders,…but that would be much more difficult, because…we would have to create a collision object…that deformed so it could pull the hair back.…So using constraints is actually going to be easier.…However, I want to caution you that the process…is not fault tolerant, and there may be issues if…you do not exactly follow the steps as I do them here.…Okay, so the first I need to do is to turn off the stickiness…on this hair, because currently we've got stickiness so that it will stay put.…
I'm going to go ahead and turn that off.…Selecting the strokes, go to the Attribute Editor.…Go to the Hair System Shape node.…And in the Collisions section, we want to set that stickiness back down to zero.…Okay,…okay now the next thing we need to do is to…select the endpoints of the start curves like we did before.…I'll go into the nHair menu and…choose Convert Selection, to Start Curve and CV's.…
AuthorAaron F. Ross
- Prepping a model for hair
- Adding nHair
- Setting dynamic properties
- Adjusting clump, curl, and twist
- Painting follicle attributes
- Creating long hairstyles with curves
- Applying nConstraints
- Creating and rendering an nCache
Skill Level Intermediate
1. Getting Started with nHair
2. Defining hairSystem Attributes
3. Working with Follicles
4. Styling nHair
5. Rendering nHair
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