Join George Maestri for an in-depth discussion in this video Applying blend shapes, part of Character Rigging in Maya.
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Now that we have the eyes fully rigged, let's go ahead and rig the rest of the face.…So let's go ahead and set up the animation for the rest of face.…We're going to create a more complex facial rig later, but I want to…introduce you to the concept of blend shapes and these are very important for…character animation.…They allow you to do very precise control of shape animation.…Now you may already be familiar with them, but let's do a quick refresh of blend…shapes with this character's head as the subject.…
So we can see how it applies to facial animation.…So let me just show you the basics of blend shapes.…Basically, how it works is you take two models that have the same basic geometry…and you reshape one of them, and then what you do is use blend shape to actually…move between those two shapes.…Now, with blend shapes we can actually do that between multiple shapes.…So I can actually have blend shapes for say, a character's eye blink, or a smile, or…a frown, and each one of those can control just part of a character's face and…
- Understanding the basics of rigging
- Creating skeletons
- Modifying joint attributes
- Working with inverse kinematics and constraints
- Rigging characters
- Using Maya's new HumanIK skeletons/rigs
- Setting up an FK/IK switch
- Creating custom facial rigs
- Binding skin using Smooth Bind
- Painting and editing skin weights
- Using expressions to rig a character's mouth controls
- Controlling eye direction
- Finalizing a rig
Skill Level Intermediate
1. Getting Started
2. Skeleton Tools
3. Inverse Kinematics
5. Creating Basic Rigs
6. Advanced Rigging Controls
7. Facial Rigging
8. Skinning Tools
9. Advanced Facial Rigging
10. Finalizing the Rig
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