Join George Maestri for an in-depth discussion in this video Applying Blend Shapes, part of Maya 8.5 Character Rigging.
Now that we understand a little bit more about how blend shapes work, let's go…ahead and apply blend shapes that I created to this character.…So let's go ahead and open the scene 06_05, and there's our character, and his…jaw is still moving.…So let's go ahead and bring in those shapes that we have.…So, we're going to go ahead and go File > Import, and I have them in…06_04_Heads, Import.…Now, what that does is it brings in the head that we were playing with, which we can delete.…
And so let's select that head and just hit Delete, and it brings in actually a…couple of layers, it brings in the layer of heads that we had, and it actually…creates this other layer for the objects in the previous scene.…But we can delete that. So let's just delete that layer.…So now let's go through the heads and make sure that we're only going to apply…the heads that we need.…So actually, I'm going to go into the Front view here, and I have kind of…organized these in groups.…So these are all the brows. The brows are along the top, angry, okay. We want…
- Understanding the uses of rigging
- Creating skeletons
- Making inverse kinematics and constraints
- Rigging characters
- Binding and editing skin
- Creating a skeleton and skin for a head
- Finalizing a rig
Skill Level Intermediate
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
2. Creating Skeletons
3. Inverse Kinematics (IK) and Constraints
4. Rigging Characters
5. Skinning Characters
6. Facial Rigging
7. Finalizing the Rig
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