Join Aaron F. Ross for an in-depth discussion in this video Applying 2D procedural textures, part of Creating Natural Environments in Maya.
We have got a layered texture.…Let's play around a little bit with the layered texture attributes just by…maybe dragging these around, like…if I middle-mouse drag a layer, I can change the layer order, and I'll need to…reassign this alpha map, so that it will be masking off the top layer rather…than the bottom one.…So let's go back to the hypershade.…I have got it minimized down here.…What we can do is we can instead of piping that file texture into one of the…inputs, we can pipe into the other input.…
So if I hover my mouse over this, you'll see it says, file2 outAlpha->…layeredTexture1inputs(2)alpha.…Well that's a bit of a mouthful, but what's going on here is that there's more…than one input to the layered texture.…There are several inputs.…Now they're not labeled in any kind of way that makes any sense.…They're just labeled by number and the order that they are created.…So the first layer is called layer 1, the second one I make is called layer…2, but that does not indicate where they are in terms of which is in front…
AuthorAaron F. Ross
Recommended prerequisite: Maya 2011 Essential Training
- Laying out the scene
- Sculpting terrain with Soft Selection and the Sculpt Geometry tool
- Creating 2D textures using Artisan and Paint Effects
- Applying 2D and 3D procedural textures
- Building backgrounds with skydomes and matte paintings
- Shaping clouds with Maya Fluids
- Creating non-physical daylight and casting shadows
- Rendering with Maya software
Skill Level Intermediate
Creating Textures and Shaders in Mayawith Eric Keller3h 30m Intermediate
Photoshop CS5 Essential Trainingwith Michael Ninness11h 15m Beginner
1. Terrain Modeling
4. Fluid Clouds
5. 3D Paint Effects
6. Lighting and Rendering
Next steps1m 7s
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