Learn about and understand methods for applying multiple materials to a polygonal object in Maya 20117. In this instructional video, George shows how to select faces in a polygonal object, then how to apply materials to those selected faces. He then shows how to manipulate different materials on the model.
- [Voiceover] When you work with a polygonal object,…you can apply multiple materials to it.…And this is actually a fairly straightforward process.…Materials are applied to the face of an object,…so all you have to do is select a face…or collection of faces, and you can apply…whatever material you want.…So, let's go ahead and work with this house.…I want this house to be an overall, kind of a yellow color.…So let's go ahead and first off, just create a base color…for the house, and then we'll start adding color to that.…
So I'm just going to create a simple lambert material here,…and I'm going to rename it,…let's just call it "house color."…And then we can go ahead and select a color for the house,…well maybe not so bright yellow,…maybe a little bit more of a desaturated yellow,…but again, whatever color works for you is fine.…Now this house has a lot of different parts,…and each one of those parts will have its own material.…Let's go ahead and start up here at the windows.…
So I'm going to go into face mode,…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
Maya 2016 Extension 2 New Featureswith George Maestri1h 24m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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