Playing back animation in an accurate fashion can be done using the Playblast feature in Maya. In this video, George shows you how to create a playblast as well as how to adjust such parameters as file type, file name, and the size of the render. He also shows you how to quickly create a preview using playblast than can be shared with others.
- When we create animation,…there are many times when the animation…will be too complex to play in real-time…on Maya's timeline.…And we may also want to save out…movie files so that we can share with others.…For both of these,…we can use what's called Playblast.…Now Playblast allows you to run animation…in a view port and then save that out to a file.…So let's go into Windows, Playblast.…
Now we have a number of options for this,…so let's take a look at these before we…generate a Playblast.…And in this, we can select the time range,…in this case we can use the time slider…or we can specify a start and end frame…I'm going to keep it on time slider.…We can show ornaments,…so I can show things such as safe frames…and that sort of thing.…I can render off-screen,…typically it's best to render on screen, makes it easier.…We can render to multiple different types of formats.…
I'm going to choose AVI.…And then we can also choose the encoding that we want…as well as quality.…Now do we want the display size from the window…or from the render settings?…
First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
Q: This course was updated on 11/15/2017. What changed?
A: New videos were added that cover Quad Draw, UV mapping complex objects, overrides in Render Setup, working with the Time Editor, and creating animation clips.
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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