Playing back animation in an accurate fashion can be done using Maya’s Playlast feature. In this video, George shows how to create a playblast as well as how to adjust such parameters as file type, file name, and the size of the render. He also shows how to quickly create a preview using playblast than can be shared with others.
- [Voiceover] There are many times…when you'll want to create tests of your animation…without doing a full render.…Now, you may want to do this for yourself…or maybe for your clients.…We can do this using Maya's Playblast feature.…So let's just take a look at it.…It's really very simple.…We can go under Windows, Playblast,…and then open up the Options here.…And we have a number of things that we can do.…We can select the Time Range,…do we want to use the Time Slider or do we want to specify…which frames are Playblasted.…
Do we want to show the Ornaments on the screen,…and those are the little text objects…and glyphs on the screen.…Then, what Format do we want?…QuickTime, AVI, or Individual Images.…Quality of the Render.…And, then, the Display Size.…Do we want to do From the Render Settings,…or do we want to do the Actual Window we see here.…Now, what Playblast does, is it actually…just runs through the animation in the viewport…and just saves that out to a file.…So, it's really a fairly simple process.…
And, then, the Scale of this,…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.