Join George Maestri for an in-depth discussion in this video Animating a wave, part of Character Animation: Maya.
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So let's go ahead and animate the last part of this animation, which is…the character waving.…A wave is a really good example of secondary motion.…It's a good example of drag and so you are going to learn a lot of these…principles as we animate this.…So let's go ahead and play what we have.…So you can see the beginning. It looks pretty fluid and then when it gets to that…wave, well the arm is pretty stiff.…So starting at about frame 30, the last half of this animation that arm looks…like it's just stuck in place.…
And the reason is is because well, the arm is actually composed of three joints.…It has the shoulder, the elbow, and the wrist and each one of these will be…affected by the motion of the other.…So in this case, the shoulder is the thing that's driving the motion of…everything else and typically in arm motion, that's the case.…So as this character moves down, you can see that what's happening is that the…shoulder is pulling that arm in that direction. It's rotating.…
Now we have two other joints here.…
Prerequisite courses: Maya 2011 Essential Training.
- Using screen-drawing tools for Windows and Mac
- Quickly posing characters with custom MEL scripts and layers
- Understanding forces and their role in creating lifelike animation
- Sequencing and timing pose-to-pose animation
- Fine-tuning transitions
- Animating a character's gait and run
- Crafting realistic facial expressions
- Syncing speech to animated dialogue