Join George Maestri for an in-depth discussion in this video Animating a walk: The head, part of Character Animation: Maya.
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So now let's take a quick look where we're at.…I've got this character pretty much animating. He looks pretty good.…Well, we've got one more thing to do and that's the head.…So let's go ahead and scroll back to Frame 1 and I'm going to go ahead and turn…on the head as well as the character's eyes.…Now the control that I'm going to use is one called Head and basically it's…going to be rotation.…Let's go ahead and play this to see how it's working.…As you can see, his head is kind of bobbing a little bit, kind of like a pigeon.…
It's very stiff from the shoulders up.…So again, we need to create some sort of secondary motion for the head to give…it a little bit more life.…So right here at the front if you notice, he's kind of looking off to the side.…He's kind of just moving with the shoulders.…So when the shoulders are facing to the right, his eyes are facing to the right…and to the left, and so on.…So go ahead and select the head control and then use the Rotate tool to…actually adjust the head.…
So what we want to do is kind of just get him into a position where he is kind…
Prerequisite courses: Maya 2011 Essential Training.
- Using screen-drawing tools for Windows and Mac
- Quickly posing characters with custom MEL scripts and layers
- Understanding forces and their role in creating lifelike animation
- Sequencing and timing pose-to-pose animation
- Fine-tuning transitions
- Animating a character's gait and run
- Crafting realistic facial expressions
- Syncing speech to animated dialogue