Join George Maestri for an in-depth discussion in this video Animating a walk: Working with the spine, part of Character Animation: Maya.
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Now let's go ahead and start animating the upper part of the character.…We are going to start with the spine and then later we're going to go ahead and…work on the arms and the head.…But for this one we will just focus on the spine.…So let's go ahead and turn on the upper part of the character.…I'm going to turn on the upper controls and these are just layers, so I am going…to turn on the Controls Upper layers as well as the Upper Geometry layer.…So now let's go ahead and just scrub through what we have.…So I'm going to go ahead and just play.…
As you can see, that spine is totally stiff. That's really not bending or flexing…at all so let's go ahead and correct that by doing a series of rotations.…So I'm going to scroll to frame 1 and in frame 1…we have the passing position, so we have the right hip forward the left hip back.…Remember the shoulders of the character counter rotate to match the hips.…So I'm going to go ahead and select 1, 2, 3 spine controls here and the first…thing I am going to do is rotate that spine so that it basically is opposite…
Prerequisite courses: Maya 2011 Essential Training.
- Using screen-drawing tools for Windows and Mac
- Quickly posing characters with custom MEL scripts and layers
- Understanding forces and their role in creating lifelike animation
- Sequencing and timing pose-to-pose animation
- Fine-tuning transitions
- Animating a character's gait and run
- Crafting realistic facial expressions
- Syncing speech to animated dialogue