Join George Maestri for an in-depth discussion in this video Animating a walk: Making the cycle symmetrical, part of Character Animation: Maya.
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Now that we have the lower part of a character walking, we can move on to the upper body.…But before we do that I'm actually going to do a little trick that will get the…character to be walking in place and this will actually help us down the road…when we're tweaking the character to make sure that he is symmetrical.…So if you notice, this character has this big circle here and this is called the…character root and what this does is really just allows us to place the…character wherever we want.…So if I want him over here or wherever, we can actually move him in two position.…
Now we can also animate this master node in order to get him to walk in place.…So as he walks forward, we are going to take this and move it backward.…So we are actually going to kind of create a treadmill effect. So what I'm going…to do is I'm going to go frame 1, make sure all of my translate values are zero…for character root, and just set a keyframe.…He is going to start walking forward, but we want to pull him back to zero.…
Prerequisite courses: Maya 2011 Essential Training.
- Using screen-drawing tools for Windows and Mac
- Quickly posing characters with custom MEL scripts and layers
- Understanding forces and their role in creating lifelike animation
- Sequencing and timing pose-to-pose animation
- Fine-tuning transitions
- Animating a character's gait and run
- Crafting realistic facial expressions
- Syncing speech to animated dialogue