Join George Maestri for an in-depth discussion in this video Animating a walk: Arm motion, part of Character Animation: Maya.
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So now that I have the spine animated, I want to go ahead and animate the arms.…We are working our way up the body.…So in order to do that, we need to kind of get those arms into place first of all.…So first thing I am going to do is just go ahead and select the shoulders and…I'm going to go ahead and rotate each shoulder down, somewhere around, in this…particular case around 80 degrees.…So what I'm doing here is I am just kind of positioning the shoulder so that…they kind of just hang naturally.…Now once I do that, you can see I have a quick playback and those arms, they are…in a natural position, but they're certainly not moving in a natural way.…
So we can correct that by putting in some poses.…So the first thing I am going to do is just focus on this left arm.…So let's go ahead and just get the motion for that and then we can worry about…the right arm later.…So at Frame 1 we have the extended position.…That means that the left foot is back, which means that the left shoulder and…the left arm are going to be forward.…
Prerequisite courses: Maya 2011 Essential Training.
- Using screen-drawing tools for Windows and Mac
- Quickly posing characters with custom MEL scripts and layers
- Understanding forces and their role in creating lifelike animation
- Sequencing and timing pose-to-pose animation
- Fine-tuning transitions
- Animating a character's gait and run
- Crafting realistic facial expressions
- Syncing speech to animated dialogue