Now that you have your healthy cell environment, the tumor can be created by emitting nParticles and displaying them as a blobby surface. We look at the different attributes you need to adjust to get the best effect.
- [Instructor] In the last video,…we created this environment of cells…and now we're going to create a tumor growing…in it using an nParticle emitter.…For this you want to go into the FX menu…and then go to nParticles, create emitter,…and open up the options box.…Under the emitter type we want to change this to volume.…And to start with, let's just set the rate to 20.…Under the volume emitter attributes,…we want to change the volume shape to a sphere…and then we want to change the volume sweep to 180.…
Under the away from center attribute,…we want to change this to 0.2.…And then hit create when you're done.…Now what we want to do is position our emitter.…So you want to rotate it so that the dome aspect…of it is pointing upwards.…And then just tuck it in amongst the other cells.…
We can now see that we've got an emitter…that's emitting particles that are interacting…with these other particles.…What we want to do first is to go back…into our first particle set in nParticle1…and then under dynamic properties,…we want to set the damp to 0.1.…
AuthorEmily Holden (McDougall)
- Why study medical animation?
- Creating basic medical animations
- How different aesthetics can impact your final animation
- Cinematic and three-point lighting
- Working with layered shaders
Skill Level Intermediate
3ds Max: Medical Product Visualization with Arnoldwith Duane Loose1h 23m Intermediate
1. What Is Medical Animation?
2. Basic Medical Animations
3. Visual Impact
Next steps1m 14s
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