Join Aaron F. Ross for an in-depth discussion in this video Animating a truck-pan move, part of Cinematography in Maya.
…A compound camera move is one in which the camera…moves or rotates in more than one axis at a time.…And an example of that would be a truck pan in which…the camera translates side to side and also rotates side to side.…Usually with the purpose of keeping a subject in the same place in the frame.…And that's what we'll do here. So I've got a camera already made.…And it's positioned where I want it to be on Frame 1.…And we've got our character here, about a third away from the edge of the frame.…
Okay, so I'll create some keyframes at that position.…Select the Camera.…And in the channel box, select Translate X.…Hold down Ctrl. Translate Z and also rotate Y,…and channels key selected. I've got auto key enabled down here,…so I can just go to frame 48 and then move and rotate the camera.…So, I'll grab the Move tool and I'll position it…somewhere around here, in my scene, and also rotate it.…
And as I'm doing this key frames are being created.…Alright, so there I've got the character basically framed the…same way but we're seeing her from a different angle now.…
AuthorAaron F. Ross
- Getting the most out of viewport cameras
- Controlling camera attributes such as clipping planes
- Setting display options such as Resolution Gate
- Adjusting focal length and field of view
- Previz editing with the Camera Sequencer
- Setting rotation order for predictable camera animation
- Animating simple camera moves such as pan and dolly
- Mastering compound moves such as crane and handheld shots
- Understanding the Film Back attributes
- Achieving isometric and tilt-shift effects
- Projecting a texture from a camera
- Rendering depth-of-field and rack-focus effects
Skill Level Beginner
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
1. Viewport Camera Basics
2. Renderable Camera Basics
3. PreVIZ Editing with the Camera Sequencer
4. Simple Camera Movement
5. Compound Camera Movement
6. Special Effects
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