From the course: Maya: Dynamic Simulations with Bullet Physics
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Animating transforms with keyframes - Maya Tutorial
From the course: Maya: Dynamic Simulations with Bullet Physics
Animating transforms with keyframes
Now we'll take a look at how we can combine traditional keyframed animation with Bullet dynamics. In this case we'll set this ball in motion with keyframes and then have the Bullet Solver take over. We'll begin by selecting that polygon sphere and going up into the Bullet menu. And we want to start by creating a Passive Rigid Body. Go under the options for that. And we want to choose Sphere as the Collider Shape Type, because it's a sphere. And our Body Type will be Kinematic Rigid Body. And once again, a Kinematic Rigid Body is one that can be animated with keyframes and it can push Dynamic Rigid Bodies around. Click Apply and Close and then create some keyframes. On frame one I'll keyframe Translate Z. Select Translate Z, the name and choose Channels > Key selected. I'll go forward a little bit to, let's say frame six. And then grab the Move Tool, and move that ball forward a little bit. And then once again with Translate Z selected, choose Channels > Key Selected. going to rewind…
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