Join George Maestri for an in-depth discussion in this video Animating a simple test, part of Rigging a Cartoon Character in Maya.
- Now we have our rig pretty much complete,…and the only thing to do left is to test it.…So with any rig you need to run it through…all of its motions and animate everything…just to make sure that nothing breaks…before you hand it over to the animator.…Now this could be as simple as just moving…every joint in every combination…or you can try and animate a simple scene.…So I'm going to go ahead and just do a little bit…of animation and then we'll see how this works.…
So the first thing I want to do is let's just go ahead…and select some of the joints here.…And I'm going to go ahead and just set a key for those…and I want to make sure I turn on autokey,…so actually I'm going to go ahead and set a key.…I want to give it a couple of keys here,…and let's just see how he squashes.…That would be a good start here.…So I'm going to go ahead…and just move his hips down…and then animate these…two spine joints down, just to see how he squashes.…
And let's go ahead and push his head down…and maybe even rotate it just a little bit.…
- Creating stretchy joints with expressions and the Node Editor
- Adding spine stretch
- Setting up IK/FK switching
- Manipulating faces with blend shapes
- Skinning the character
- Creating controls for facial animation
- Rigging the eyes
- Testing the rig with a simple animation
Skill Level Intermediate
1. Creating Stretchy Joints
2. Creating Stretchy Spines
Adding spine stretch6m 58s
3. Setting Up FK/IK Switching
4. Skinning and Blend Shapes
5. Facial Rigging
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