Join George Maestri for an in-depth discussion in this video Animating a run: The upper body, part of Character Animation: Maya.
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So, now that we have the lower body animated, let's go ahead and work our way up the character.…We're going to start with the spine.…So before we do that, let's just take a look at what the character is doing at this point.…So we've got the lower body animating, and it looks like that spine is really stiff,…so let's go ahead and give that some flexibility.…So I'm going to select my one, two, three spine controls here, and we're going to animate…those pretty much all at once.…
So the first thing I want to do is make sure I set a keyframe at 1 and at 9, just…to kind of lock them in just a little bit.…The first thing that you'll notice is that as the character is moving, the hips…are rocking back and forth at frame 5 and frame 13.…So when the right foot is forward, the left hand is forward.…It's just the same as a walk.…We want to create the shoulders moving in opposition to the hips,…so I'm going to select those controls and I'm going to rotate his shoulders…a little bit forward.…
So now when this foot is forward, the opposite shoulders is forward, and let's do…
Prerequisite courses: Maya 2011 Essential Training.
- Using screen-drawing tools for Windows and Mac
- Quickly posing characters with custom MEL scripts and layers
- Understanding forces and their role in creating lifelike animation
- Sequencing and timing pose-to-pose animation
- Fine-tuning transitions
- Animating a character's gait and run
- Crafting realistic facial expressions
- Syncing speech to animated dialogue