Animating a run: The second pose


show more Animating a run: The second pose provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the Character Animation: Maya show less
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Animating a run: The second pose

So now that we have the first pose in place for our run, let's go ahead and move on to our second pose, which will be a contact position--and this is where the right foot swings forward and contacts the ground. So we're going to start by moving the time slider to frame 5. It's eight frames per step, so we're going to go halfway through that first step, which is four frames forward to frame 5. The next thing we need to do is to move the foot forward.

So I am going to go ahead and grab this right foot, and the first thing I need to do is to kind of unwind it and first of all, unrotate it. So I am going to select Rotate X and type in 0, and that puts the foot exactly flat. Then I'm going to move, hit W for move, and we are going to set that foot on the ground. If you notice here, these are going towards 0. In fact, if we just type 0 in for Translate X and Translate Y, we'll have it exactly on the ground.

Now, we need to move this foot forward. Now, how far forward is...

Animating a run: The second pose
Video duration: 7m 17s 6h 6m Intermediate

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Animating a run: The second pose provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the Character Animation: Maya

Subject:
3D + Animation
Software:
Maya
Author:
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