Animating a run: The first pose


show more Animating a run: The first pose provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the Character Animation: Maya show less
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Animating a run: The first pose

So now, let's go ahead and animate a simple run. Now, we are going to animate this very similar to how we animated the walk. We are going to start with the hips and the feet and do one pass, and then we're going to do the upper body on the second pass. Now, I'm working with my simple character rig, and before we get started, we need to do a little bit of housekeeping here. The first thing I need to do is I need to set my timeline to the proper length. Now for this run, I've decided to do 8 frames per step for a total of 16 frames for the cycle.

In other words, two steps are going to be 16 frames at 8 each. So we're starting this at frame one. So in order to allow for 16 frames, we need to go 1 plus 16 for total of 17 frames, and I am going to type that number right in here. Now I have my timeline to the proper length of 16 frames. Now, the other thing I need to do is go ahead and select both of these knee locators and make sure that I pull those forward, so that way th...

Animating a run: The first pose
Video duration: 4m 31s 6h 6m Intermediate

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Animating a run: The first pose provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the Character Animation: Maya

Subject:
3D + Animation
Software:
Maya
Author:
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