Join George Maestri for an in-depth discussion in this video Animating a run: The first pose, part of Character Animation: Maya.
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So now, let's go ahead and animate a simple run.…Now, we are going to animate this very similar to how we animated the walk.…We are going to start with the hips and the feet and do one pass, and then…we're going to do the upper body on the second pass.…Now, I'm working with my simple character rig, and before we get started, we need…to do a little bit of housekeeping here.…The first thing I need to do is I need to set my timeline to the proper length.…Now for this run, I've decided to do 8 frames per step for a total of 16…frames for the cycle.…
In other words, two steps are going to be 16 frames at 8 each.…So we're starting this at frame one.…So in order to allow for 16 frames, we need to go 1 plus 16 for total of 17…frames, and I am going to type that number right in here.…Now I have my timeline to the proper length of 16 frames.…Now, the other thing I need to do is go ahead and select both of these knee…locators and make sure that I pull those forward, so that way the knees are…always pointing forward.…
Prerequisite courses: Maya 2011 Essential Training.
- Using screen-drawing tools for Windows and Mac
- Quickly posing characters with custom MEL scripts and layers
- Understanding forces and their role in creating lifelike animation
- Sequencing and timing pose-to-pose animation
- Fine-tuning transitions
- Animating a character's gait and run
- Crafting realistic facial expressions
- Syncing speech to animated dialogue