Join George Maestri for an in-depth discussion in this video Animating a run: Right arm motion, part of Character Animation: Maya.
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Once we get the left arm moving, the right arm will be even easier,…so let's go ahead and do that.…I am going to select the right shoulder, and what we want to do is basically…mirror what we just did on the left arm.…So, when the character's right foot is forward, the left shoulder and left arm is…forward, and the opposite.…So this pose we want to mirror with this arm on this side.…So let's go ahead and start at frame 13 instead of frame 5, and let's get that…very first position.…
This is actually the strongest arm position, so we want to make sure that we get…this right, so I typically start with that arm in front of the body.…So I'm going to go ahead and start setting keyframes here.…I am setting a keyframe for the right shoulder, the right elbow, the right wrist.…I want to make sure that I get that hand in front of the body, and then also, …I want to make sure that I curl up those fingers.…
Make sure I get a keyframe on that. Pretty good.…I think I want this out just a little bit. …There we go. Now what I am going to do is I am going to jump between frame 5--actually,…
Prerequisite courses: Maya 2011 Essential Training.
- Using screen-drawing tools for Windows and Mac
- Quickly posing characters with custom MEL scripts and layers
- Understanding forces and their role in creating lifelike animation
- Sequencing and timing pose-to-pose animation
- Fine-tuning transitions
- Animating a character's gait and run
- Crafting realistic facial expressions
- Syncing speech to animated dialogue