Animating a run: Mirroring the basic poses


show more Animating a run: Mirroring the basic poses provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the Character Animation: Maya show less
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Animating a run: Mirroring the basic poses

At this point, we should have the first two major poses of the run complete. At frame 1, we have the passing position, and then at frame 5 we have the right foot contact position. So, the next phase in animating this run is to do the exact same thing for the opposite side of the character. In order to make this a little bit easier, I'm going to animate this as a cycle. Now, we can delete this later, but this will make the run a little bit easier to understand, and we can make sure that it's exactly the same on both sides.

So, in order to do that, I'm going to animate the character moving backward, just as fast as he is moving forward. So if we take a look at this right foot, you'll notice that he moves 48 units forward in the Z axis. That means in order for him to run in place, which is what a cycle is, he needs to move backwards at the same rate. So what I'm going to do is I am going to make sure I select this character root node and then set a keyframe at frame 1.

Then I&...

Animating a run: Mirroring the basic poses
Video duration: 10m 59s 6h 6m Intermediate

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Animating a run: Mirroring the basic poses provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the Character Animation: Maya

Subject:
3D + Animation
Software:
Maya
Author:
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