Animating a run: Left arm motion


show more Animating a run: Left arm motion provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the Character Animation: Maya show less
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Animating a run: Left arm motion

Now, we're in the homestretch of the run; all we have to do is get the arms moving and we should pretty much be done. So at this point, we've got the legs, hips, spine, and head pretty much working all together. If you notice, those arms are still pretty stiff; they're just sticking straight out. So let's go ahead and start working on those. When we start working with the arms, we really should animate the extremes. But in this case, we kind of started in the middle.

We started in a passing position where the arms are actually also passing the hips, so we need to go to an extreme. We have two extremes here. We have frame 5, which is where the right foot makes contact right here, and then 8 frames past that, at frame 13, we have the left foot making contact. So those two extremes will also apply to the arms. So let's start at frame 5, and we'll also start with our left shoulder.

So I am going to select the left shoulder, and let's kind of figure out what's happe...

Animating a run: Left arm motion
Video duration: 5m 31s 6h 6m Intermediate

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Animating a run: Left arm motion provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the Character Animation: Maya

Subject:
3D + Animation
Software:
Maya
Author:
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