Join George Maestri for an in-depth discussion in this video Animating a run: Hip and foot motion, part of Character Animation: Maya.
- View Offline
At this point, we've got the basic footsteps of the run blocked out,…so let's go ahead and play what we've got so far.…And if you notice, the character's feet are moving okay, but the character…really doesn't have a lot of weight.…There's not really a sense of the character jumping and falling.…There's not a lot of squash and stretch.…So let's go ahead and add some of that in.…In order to see this a little bit more clearly, I am actually going to go…into the side viewport.…So I am going to highlight my side viewport, and let's take a look at what's…happening with this character.…
On frame 1, he is about to take a leap; frame 3, he is in the middle of that…leap; frame 5, he catches his weight; and in frame 7, he places all of his body…weight on that foot.…Let's go to frame 3 and animate that pose.…So what he has actually done is he has actually pushed himself into the air, but…if you notice the motion of my hips, they are actually moving down slightly.…
Well, if he's pushing himself up in the air he actually does need to go up,…
Prerequisite courses: Maya 2011 Essential Training.
- Using screen-drawing tools for Windows and Mac
- Quickly posing characters with custom MEL scripts and layers
- Understanding forces and their role in creating lifelike animation
- Sequencing and timing pose-to-pose animation
- Fine-tuning transitions
- Animating a character's gait and run
- Crafting realistic facial expressions
- Syncing speech to animated dialogue