Animating a run: Cycling the animation


show more Animating a run: Cycling the animation provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the Character Animation: Maya show less
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Animating a run: Cycling the animation

So, at this point we have the character running in place. Now, I've tweaked the animation just a little bit, but you can see that we have this nice little cycle going where he is running in place. But what I really want to do is have him run through the scene, so we're going to do that, and then we're also going to do another little trick that'll allow him to run forever. So the first thing that I want to do is actually have the character run through the physical scene. As you remember, we have our character root node, and we've animated that back so it looks like he is running in place.

Now, this really helped when we animated our run, but we don't need that anymore. So I want to make sure that character root is selected, and then I'm going to Shift+Select all of the keyframes for character root and then just right-click over the timeline and hit Delete. So now, he should run through the scene, because we're not animating him backwards; he is just running t...

Animating a run: Cycling the animation
Video duration: 6m 37s 6h 6m Intermediate

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Animating a run: Cycling the animation provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the Character Animation: Maya

Subject:
3D + Animation
Software:
Maya
Author:
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