Join George Maestri for an in-depth discussion in this video Animating a quick exit, part of Animating Cartoon Characters in Maya.
- So now we're ready to do…what's called a "zip out",…which is basically just moving…the character off the screen…as fast as possible.…Because this happens quickly,…the animation is going to just be a couple of poses,…and when we render this,…motion blur will cover all the rest.…Now historically, in a 2D animation context,…we would do what's called "drybrush"…over the cells to simulate motion blur,…but in 3D, we can actually render that.…
I'm going to bring him off…in as little time as possible.…Right now, we're at frame 194.…I can bring him off before frame 200,…so we basically are moving him off…within six frames.…I'm going to do this about two frames at a time…and I'm going to animate this…pretty much straight ahead.…First I'm going to do is go to frame 196,…and I'm going to zero out…the rotations for that foot,…and then I'm going to drop…that foot down to the floor,…so Translate Y is zero,…and then I'm going to rotate this foot,…make sure I got a key frameset here,…and I'm going to slide it forward…almost to the edge of the frame,…
- Working out the walk timing
- Blocking out footsteps
- Animating the character's walk
- Animating a jump, including the landing and follow-through
- Blocking out and timing poses
- Creating facial expressions
- Animating a quick exit
- Adding lights
- Rendering in Maya
Skill Level Intermediate
Rigging a Cartoon Character in Mayawith George Maestri2h 34m Intermediate
1. Animating a Cartoon Walk
2. Straight Ahead: Creating a Jump
3. Pose to Pose: Animating Changes in Mood
4. Animating a Zip Out
5. Finalizing and Rendering
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