Join George Maestri for an in-depth discussion in this video Animating moving holds, part of Character Animation: Maya.
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At this point, we have the animation blocked out, and we're starting to…in-between the poses,…but we really don't have any moving holds, which is what we'll do in this lesson.…So let's go ahead and play what we have, and then let's start working on it.…(Character: Ha, it worked! Prepare to meet your doom!)…Now, as we've said before, this animation looks little floaty.…It's not really holding any of the poses that are important to this animation.…So what we want to do is take all of the key poses and extend them a little…bit so that they hold long enough for the audience to actually see them and so that they read.…
So the first thing I'm going to do is I'm going to select everything in my character,…and I'll see that I have all of these poses blocked out on the timeline.…So let's work through this one pose at a time and add in moving holds as they are needed.…So the first moving hold we need to do is for this very first pose.…So I've got this pose here at frame 1 where he's looking offscreen, and I want…
Prerequisite courses: Maya 2011 Essential Training.
- Using screen-drawing tools for Windows and Mac
- Quickly posing characters with custom MEL scripts and layers
- Understanding forces and their role in creating lifelike animation
- Sequencing and timing pose-to-pose animation
- Fine-tuning transitions
- Animating a character's gait and run
- Crafting realistic facial expressions
- Syncing speech to animated dialogue