Join George Maestri for an in-depth discussion in this video Animating lip sync: Assigning phonemes, part of Character Animation: Maya.
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So now let's go ahead and use the knowledge we've gained to actually animate a…full line of dialog.…Now, I have a file here called Pancakes, so let me go ahead and play this…dialog, and you'll see why.…(Character: I've sworn off pancakes. I'm having French toast instead.)…Okay, so that's a very simple line of dialog.…So let's go ahead and start working our way through this and actually assigning…phonemes to the sound.…So the first thing we want to do is we want to work on this a bit at a time.…I notice there is a big space here around 45, and so let's go ahead and zoom in…so that we can actually see this timeline a little bit more clearly.…
So let's go ahead and focus on the first word.…So of course, it starts at silence, which means we can select our starting face,…or starting expression.…In this case, I'm just going to do a neutral expression, but we can certainly…change that if we want to make him look more surprised or whatever.…So let's go ahead and select all of the lower face sliders, and hit S to set a keyframe.…
Prerequisite courses: Maya 2011 Essential Training.
- Using screen-drawing tools for Windows and Mac
- Quickly posing characters with custom MEL scripts and layers
- Understanding forces and their role in creating lifelike animation
- Sequencing and timing pose-to-pose animation
- Fine-tuning transitions
- Animating a character's gait and run
- Crafting realistic facial expressions
- Syncing speech to animated dialogue