Join Aaron F. Ross for an in-depth discussion in this video Animating a handheld camera shot, part of Cinematography in Maya.
…A subjective camera angle or a shot is one that implies of viewer.…Not just the invisible observer that's objectively recording events.…But an entity, a person who is actually embodied in…the scene and interacting with the characters on the screen.…One way to really bring forth that sense of…subjectivity is to use a point of view shot.…And one point of view shot is a handheld camera.…
And a handheld camera shot really gives a sense of the…audience being inside the skin of a character, in the world.…And so, let's do a handheld camera shot, in…which we can simulate walking towards the figure here.…I've got a camera already created, but…you'll notice that it's positioned kind of low.…What we want to…do is, we want to position it so that it's about eye level with…the figure, so I want to grab that and position it up, bring that upward.…So that gives kind of the impression of, you know, where…the camera would be if it were carried on someone's shoulder.…
And as we do that you see that now he's too low in the frame.…
AuthorAaron F. Ross
- Getting the most out of viewport cameras
- Controlling camera attributes such as clipping planes
- Setting display options such as Resolution Gate
- Adjusting focal length and field of view
- Previz editing with the Camera Sequencer
- Setting rotation order for predictable camera animation
- Animating simple camera moves such as pan and dolly
- Mastering compound moves such as crane and handheld shots
- Understanding the Film Back attributes
- Achieving isometric and tilt-shift effects
- Projecting a texture from a camera
- Rendering depth-of-field and rack-focus effects
Skill Level Beginner
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
1. Viewport Camera Basics
2. Renderable Camera Basics
3. PreVIZ Editing with the Camera Sequencer
4. Simple Camera Movement
5. Compound Camera Movement
6. Special Effects
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