Join Aaron F. Ross for an in-depth discussion in this video Animating fluid texture, part of Creating Natural Environments in Maya.
Now, we are going to animate our clouds and make them move and churn…in interesting ways.…In this case, I'm doing a time-lapse effect, so the clouds will be moving very…quickly, but in a standard live-action context, you'd probably want to have them…move a little bit more slowly.…But I'll be showing you how to control that speed.…First thing I want to show you just briefly is in the Textures section of the…fluidShape node one other thing that I've done to customize my look is to play…around with the Texture Scale.…
So that scale currently is set to 1, 1, 1 in X, Y, and Z. This is a result I got…from having values of 1, 1, 1.…If I change the texture scale, let's say, to .5 in Y, basically it's going to…compress the texture, and I've already rendered that in advance, and this is…what it looks like.…This is a Y value of 0.5.…So basically the clouds are all squashed vertically.…
This is really the way that you want to do this.…You never want to scale your fluid container non-uniformly, because that's going…
AuthorAaron F. Ross
Recommended prerequisite: Maya 2011 Essential Training
- Laying out the scene
- Sculpting terrain with Soft Selection and the Sculpt Geometry tool
- Creating 2D textures using Artisan and Paint Effects
- Applying 2D and 3D procedural textures
- Building backgrounds with skydomes and matte paintings
- Shaping clouds with Maya Fluids
- Creating non-physical daylight and casting shadows
- Rendering with Maya software
Skill Level Intermediate
Creating Textures and Shaders in Mayawith Eric Keller3h 30m Intermediate
Photoshop CS5 Essential Trainingwith Michael Ninness11h 15m Beginner
1. Terrain Modeling
4. Fluid Clouds
5. 3D Paint Effects
6. Lighting and Rendering
Next steps1m 7s
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