Join Aaron F. Ross for an in-depth discussion in this video Animating a dolly and a zoom, part of Cinematography in Maya.
…Animation of the camera moving forward and back…is accomplished either through a dolly or a zoom.…In a dolly, the camera actually translates…along its local Z-axis or the object's Z-axis.…And in a zoom, the camera stays stationary, but we animate…the focal length so we can get a tighter or wider shot.…I've got two cameras that are currently exactly superimposed over one another.…And that way this will be a good demonstration…of the difference between a dolly and a zoom.…
The dolly makes us feel that we're embodied in…this space because we were actually moving through the space.…And there's going to be a change in the background relative to the foreground.…In a zoom the foreground and background don't change in relationship…to each other and it's more of a sort of 2D effect.…The zoom is more artificial because human eyes can't zoom.…We just have a fixed focal length to our eyes.…So the dolly is sort of more natural.…But the zoom can be very effective cinematically because it gives the…illusion of bringing the subject closer to the camera when you zoom in.…
AuthorAaron F. Ross
- Getting the most out of viewport cameras
- Controlling camera attributes such as clipping planes
- Setting display options such as Resolution Gate
- Adjusting focal length and field of view
- Previz editing with the Camera Sequencer
- Setting rotation order for predictable camera animation
- Animating simple camera moves such as pan and dolly
- Mastering compound moves such as crane and handheld shots
- Understanding the Film Back attributes
- Achieving isometric and tilt-shift effects
- Projecting a texture from a camera
- Rendering depth-of-field and rack-focus effects
Skill Level Beginner
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
1. Viewport Camera Basics
2. Renderable Camera Basics
3. PreVIZ Editing with the Camera Sequencer
4. Simple Camera Movement
5. Compound Camera Movement
6. Special Effects
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