Join Aaron F. Ross for an in-depth discussion in this video Animating a crane shot, part of Cinematography in Maya.
…A crane shot is one in which the camera has six degrees of freedom, meaning…it can translate in X, Y, and Z, and also rotate in X, Y, and Z.…And it can move pretty great distances, maybe even entire stories up into the air.…And, this is a technique for giving us the ability to have long…shots and close-ups within the same shot. And, the classic use…of a crane shot is to start from a…close-up on a character and then move really far…away from that character into an extreme long shot,…so you can show the entire environment and give context.…
So I've already got a camera set up for frame one, so let's select it.…And I want to adjust the focal length a little bit.…We want to have a slightly wide angle for a sweeping camera move like this.…If we have a telephoto…lens or a narrow field of view, if…the camera's moving quite a lot, that could translate…into too much movement on the screen, and it…could be a bit nausea inducing for the audience.…So, we want this to be smooth.…So let's give it a little bit wider angle.…
AuthorAaron F. Ross
- Getting the most out of viewport cameras
- Controlling camera attributes such as clipping planes
- Setting display options such as Resolution Gate
- Adjusting focal length and field of view
- Previz editing with the Camera Sequencer
- Setting rotation order for predictable camera animation
- Animating simple camera moves such as pan and dolly
- Mastering compound moves such as crane and handheld shots
- Understanding the Film Back attributes
- Achieving isometric and tilt-shift effects
- Projecting a texture from a camera
- Rendering depth-of-field and rack-focus effects
Skill Level Beginner
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
1. Viewport Camera Basics
2. Renderable Camera Basics
3. PreVIZ Editing with the Camera Sequencer
4. Simple Camera Movement
5. Compound Camera Movement
6. Special Effects
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