Join George Maestri for an in-depth discussion in this video Animating changes in eye direction, part of Character Animation: Maya.
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Another common task in animation is changing your character's eye direction, so…your character needs to be able to look at one thing and then look at another.…Now, this is really just involves moving the pupils of the eye.…Now different types of character rigs will have different controls for doing this.…I selected this way of controlling the eyes, which is to select these two…circles here, and then you can just move them however you want.…Other types of rigs will have objects that the character is looking at, so…you place a null object in the scene and character will always be looking at that object.…
But however you adjust your character's eyes, the principles are the same.…So let's do a simple change in eye direction.…So I'm going to start with my character's eyes on one side, so let's say he is…looking to his right.…So I'm going to select both pupils, and then I'm just going to set a…keyframe here at frame 1.…And again, let's just start this at frame 10, so I'm going to set another…keyframe at frame 10.…
Prerequisite courses: Maya 2011 Essential Training.
- Using screen-drawing tools for Windows and Mac
- Quickly posing characters with custom MEL scripts and layers
- Understanding forces and their role in creating lifelike animation
- Sequencing and timing pose-to-pose animation
- Fine-tuning transitions
- Animating a character's gait and run
- Crafting realistic facial expressions
- Syncing speech to animated dialogue